Steppy Steppy

How to Play

About a minute to learn. Rather longer to get good at.

Getting started

Open the game and you'll see nine characters sitting in a grid. Tap whichever one you fancy and away you go. No menus, no settings, no faffing about.

Jumping

Your character starts on a little island. Ahead of them are twenty rows of floating stones — two stones in every row — and a castle right at the far end.

You can only tap the two stones in the row directly in front of you. Tapping anywhere else does nothing at all. You can't skip ahead, you can't go back, and you can't tap the stone you're already standing on. One row at a time, all the way across.

Tap a stone and your character jumps to it. That's the whole game. No buttons, no joystick, no special moves to remember.

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Good stones and crumbly stones

Every row has one stone that holds you up and one that crumbles away beneath you. Which is which is shuffled every single time you play.

And you genuinely cannot tell them apart. We really do mean it. There are four different stone designs and the game picks them completely at random, so a scruffy old stone is exactly as safe as a lovely clean one. There is nothing to spot. Please don't waste time squinting at them — we did, it doesn't work.

Uh oh, it's cracking

Land on a crumbly one and you'll see cracks spread across it and feel it start to wobble. That's your warning. Jump again quickly and you're fine.

How much warning you get depends on how many crumbly stones you've hit in a row:

Crumbly stones in a rowHow long you've got
Your first oneA little under half a second — plenty, if you were paying attention
Two in a rowBarely a blink. You need to have picked already.
Three in a rowNothing at all. The stone simply isn't there. Sorry!

The good news

Land on one good solid stone and it all resets. Just one, and you're back to a nice full warning next time you get it wrong.

This is the most important sentence on this page, and it's the thing almost everybody misses at first.

Holes

Once a stone crumbles, it's gone for good. Glance behind you and you'll see the gaps you left — every mistake you made, in order. Lovely.

Winning

Get past all twenty rows and you'll reach the castle. Tap it, your character does a little happy dance, and that's a win. Tap again to go back and pick somebody new.

Losing

No lives, no checkpoints, no saving. If you fall, that run's over and you're back at the start. Nothing is scored and nothing is kept, so there's really nothing to lose except about thirty seconds.

Right then. Have a go — or read the tips first, if you like to be prepared.