How to Play
About a minute to learn. Rather longer to get good at.
Getting started
Open the game and you'll see nine characters sitting in a grid. Tap whichever one you fancy and away you go. No menus, no settings, no faffing about.
Jumping
Your character starts on a little island. Ahead of them are twenty rows of floating stones — two stones in every row — and a castle right at the far end.
You can only tap the two stones in the row directly in front of you. Tapping anywhere else does nothing at all. You can't skip ahead, you can't go back, and you can't tap the stone you're already standing on. One row at a time, all the way across.
Tap a stone and your character jumps to it. That's the whole game. No buttons, no joystick, no special moves to remember.
Good stones and crumbly stones
Every row has one stone that holds you up and one that crumbles away beneath you. Which is which is shuffled every single time you play.
And you genuinely cannot tell them apart. We really do mean it. There are four different stone designs and the game picks them completely at random, so a scruffy old stone is exactly as safe as a lovely clean one. There is nothing to spot. Please don't waste time squinting at them — we did, it doesn't work.
Uh oh, it's cracking
Land on a crumbly one and you'll see cracks spread across it and feel it start to wobble. That's your warning. Jump again quickly and you're fine.
How much warning you get depends on how many crumbly stones you've hit in a row:
| Crumbly stones in a row | How long you've got |
|---|---|
| Your first one | A little under half a second — plenty, if you were paying attention |
| Two in a row | Barely a blink. You need to have picked already. |
| Three in a row | Nothing at all. The stone simply isn't there. Sorry! |
The good news
Land on one good solid stone and it all resets. Just one, and you're back to a nice full warning next time you get it wrong.
This is the most important sentence on this page, and it's the thing almost everybody misses at first.
Holes
Once a stone crumbles, it's gone for good. Glance behind you and you'll see the gaps you left — every mistake you made, in order. Lovely.
Winning
Get past all twenty rows and you'll reach the castle. Tap it, your character does a little happy dance, and that's a win. Tap again to go back and pick somebody new.
Losing
No lives, no checkpoints, no saving. If you fall, that run's over and you're back at the start. Nothing is scored and nothing is kept, so there's really nothing to lose except about thirty seconds.
Right then. Have a go — or read the tips first, if you like to be prepared.